Lost in Random takes place in a dark and slightly insane world, influenced by the work of Tim Burton and Neil Gaiman. In some places, Charles Lutwidge Dodgson, aka Lewis Carroll, can also be seen.
The main character Ewen lives with her parents and her sister Odd in one of the poorest, joyless and hopeless corners of the magic kingdom. Everything changes when the queen, after an obviously unfair dice game, takes Odd to her palace by force. As the plot itself hints, such a fate can rightfully be considered unenviable, however, both townspeople and parents show complete indifference to the fate of a twelve-year-old girl. Only Ewen is worried about her sister.
This is how Ewen’s exciting adventure begins, during which she will meet many eccentric and frightening characters, fight with the mechanical henchmen of the evil queen and various madmen – which only the mayor named Ram is worth – and will try to save her sister.
Ewen’s most useful new acquaintance will be a dice named Dicey. This gibberish toddler plays a key role in battles with opponents, since only with his help Ewen has at least some chance against them. Dicey also acts as the key to the doors that close the passage to different corners of this magical world.
Although Lost in Random looks like a fairy tale, the unpretentious facade hides a dark tale of cruelty, violence, greed, hopelessness and dictatorship. Fear of the queen and her minions permeated all the inhabitants of the kingdom, forcing some of them with distrust and sometimes hostility towards Iven. At a certain moment, the player begins to realize that he is saving not only his sister Iven, but the whole kingdom.
The battles in Lost in Random are an important element that combines the card game and the notorious random. Unlike other games where enemies just need to give slaps in the face with the help of available tools, in the game studio Zoink! everything is a little more complicated. Even is armed with a slingshot, with which she can break the growths in the form of energy crystals on the bodies of opponents. This energy fuels Dicey, giving Ewen the ability to throw him to play cards from her deck.
There are five types of cards in the game: weapons, damage, defense, obstacle and cheating. Some cards equip Ewen with a sword, a huge mace or a bow and arrow, others weaken opponents or throw bombs around the arenas, others can turn Dicey into a kamikaze with a good explosion radius, and the fourth give temporary invulnerability. There are many opportunities, as well as spaces for strategic thinking. The effects of the cards are also easy to combine: you can draw the slowdown of enemies from the deck, then send Dicey with a bomb to them.
Thinking strategically requires a variety of opponents. Some robots run to Even with a sword at the ready, others keep their distance and sneakily shoot from a pistol in the back, others hide behind shields. A brawl with a small squad of royal robots can drag on for a long time if your deck does not have the necessary cards.
Traveling through the fairy kingdom, Iven is also forced to take part in large-scale board games, where she has to move figures across a huge field. Even needs to throw Dicey and draw cards, but the features of the playing field are added to the already familiar mechanics, along which weapons and traps are scattered.
New deck cards become available as the storyline progresses on F95zone, but they can also be purchased from a local merchant. The more gold coins Ewen leaves in his shop, the more cards he will make available to her. Something like a loyalty program. The merchant even has cards that speed up the movement of pieces across the field in the aforementioned board games. And no microtransactions!
Considering the previous works of the studio Zoink, and the caliber of Lost in Random itself, it is difficult to scold the game for some technical flaws, but they are still worth mentioning. Animations of heroes and enemies look clumsy due to jerky movements.
EA had a unique opportunity to screw its legendary “surprise mechanic” to Lost in Random with its cards and elements of randomness, but the publisher did not take advantage of this, which in itself is already a great achievement.
- Combat system
- A weird plot that hides serious themes
- Some fights are unnecessarily drawn out
- onlycans animation