Two decades have passed since 2000, and never has technology been more revolutionary than during this period.
An unprecedented technological evolution has taken place in such a narrow time frame as 2000 to the present. But what have been the innovations that have had the most significant impact on our lives?
Bluetooth technology became operational in the early 2000s. Today it is an integral part of our daily lives: an invisible bridge that allows devices to talk to each other even without an Internet connection. The latest example? The COVID tracking app.
The world’s giant encyclopedia was born at the beginning of the millennium. It makes available an unprecedented amount of content, unrestricted. However, it relies on bottom-up user participation and community reviews and holds up only through donations.
During the lockdown, it was one of the platforms that allowed people to connect with the outside world—in truth, struggling with increasing competition, not the most widely used. Finally, we cannot but mention the fact that Skype is also the first alternative service to the telephone that was able to let users who were in different countries or continents talk face to face for free.
If it were a country, it would be the most populous in the world. It was not the first or last social media, but it is undoubtedly the most cross-cutting and widespread. Facebook has changed the Internet, the perception of users, and the way we communicate, sell and advertise. And even if younger people are oriented toward other social, Mark Zuckerberg’s realm remains the richest and (by far) the most popular.
YouTube is not just a platform. The battering ram has allowed two trends to take hold: video has become the prevailing format of the coming two decades, and user-generated content has become a form of expression capable of revolutionizing the entire media system. It all started with “Me at the zoo”: the first video uploaded filmed one of the platform’s founders in front of the elephant enclosure.
Google Maps (2005)
Maps, like many technological innovations on this list, represent a period on an evolving path. Indeed, Google’s service launched in 2005 changed forever the way people consulted a map and, more generally, how they chose to get around. Then came competitors and applications dedicated to mobility.
They play such a central role in our existence that sometimes we forget how recent they are. The Apple iPhone was the first smartphone capable of global resonance, launched by Apple in 2007. The touchscreen (another invention of these two decades) began to slide under the fingers of millions (and then billions) of people.
Paper books are alive and well, but having a digital version is now the norm. Yet it has only been 13 years since Amazon released Kindle, the world’s first e-book, in 2007.
Streaming is one area that is inextricably linked with the quality of connections. You don’t need tapes or DVDs to have a collection of movies and TV series in your home. And now you don’t even need to download them. Instead, you pay a subscription, and the content is always available. Who remembers the Blockbuster stores? Netflix was the forerunner, followed by Apple, Amazon, and Disney.
Virtual reality is the ability to fool our senses with a computer-generated virtual environment; usually, these programming-generated environments are locations that we can explore and discover.
This technology has become popular with video games and online games to make them immersive.
One of the latest innovations in the gaming world is the live dealer casinos.
They work similarly to classic online casino games but allow you to join a casino table with a human croupier.
The game is streamed in real-time to your computer or mobile device, allowing you to chat with the dealer and other players. A live casino combines the security, convenience, and privacy of an online casino with the ability to have an authentic experience as if you were in a physical casino.
But virtual reality also has many other potentially beneficial applications. There is a wide range of applications for virtual reality that include: Architecture, Medicine, Art, and Sports. For example, wherever it is too dangerous, expensive, or impractical to do something, in reality, virtual reality could be the answer.